![]() ![]() Continue into the cavern as it opens out and be ready to deal with the enemy ambush. ![]() Head into the darkness and proceed along the tunnel, keeping Philippa close by. Finally, approach Philippa to open the door.Įxplore the elven ruins with Philippa Eilhart When you see the cave to your right, disembark. Next, travel clockwise around the island, keeping it close on your right. At the harbour, board the nearest vessel and begin sailing north, passing between the rocks and beneath the bridge. The ruins are only accessible by an entrance to the north of the island, however, so you'll need to travel by boat. With Fringilla rescued, it's time to visit Philippa and the elven ruins. #The witcher 3 veni vidi vigo how to#Witcher 3 Contracts, White Orchard quests, Velen quests, Novigrad quests and Skellige Isles quests.Įlsewhere, learn about the best Witcher 3 builds, the best Witcher 3 mods, how to make money in Witcher 3, find Places of Power locations, and learn how to do Witcher 3 crafting and Witcher 3 AlchemyĪnd when you're done with all those - we can help you through expansions with our Hearts of Stone walkthrough and Blood and Wine walkthrough. There's plenty of side content, too, including Our Witcher 3 walkthrough and guide can help you with the main story, including the Wandering in the Dark and Family Matters missions, and eventually, one of several Witcher 3 endings. Fringilla Vigo accompanies you back to port, ending the quest. Speak with the emperor on deck and, once you've exhausted the dialogue options, say your goodbyes. As soon as you reach the objective marker, look for the anchor on the side of the vessel and interact with it to continue. When the mists settle again, wind your way back and forth between the boats, avoiding the lights that cut through the darkness. On arrival, dive into the water and swim north toward the emperor's fleet. Consult the world map to orientate yourself, then approach the nearest fast travel sign and skip on over to Gull Point. Next, you need to reach the objective marker in the ocean a long way to the east. Sneak onto the emperor's flagship under cover of darkness Let Ciri know when you're ready to leave. When the locals approach, tell them to quieten down. Once you reach the graveyard, suggest looking for Skjall's headstone together. Agree to accompany Ciri to Skjall's grave then head on out, completing the current quest. When the conversation is over, leave the lab and join Ciri and Yennefer back on the beach. Tell Ciri that the woman might be lying, then try to calm her down. Inside, ask the woman's name then find out what she knows about Ciri. When the conversation ends, head north and push through the door at the end of the room. Discuss the genealogy tree, then suggest looking over Avallac'h's notes. Next, follow the corridor along as it winds down into the large chamber. When your investigation resumes, explore the passage leading south-east, then take a right at the end. Yennefer will call your name, so head on over and speak to her. Inside the laboratory, start poking around for clues. Take it down and then, with the laboratory doors open, head on through.Įxplore Avallac'h's laboratory using your Witcher Senses The creature is identical to the golems that you've fought before - if a little more powerful - so it shouldn't pose any real threat. The laboratory's entrance is protected by highly complex magic so, while Yennefer attempts to bypass it, you'll need to deal with the golem that attacks from the rear. Disembark at the nearby beach and head on into the darkness.Ĭiri and Yennefer await near the back of the chamber. The laboratory entrance lies on the north-westerly side of the island. Keep the lighthouse to your left and continue across the ocean until you reach the island indicated by the objective marker. ![]() Once you make it out of the harbour, begin heading in a westerly direction. To reach Avallac'h's laboratory, you'll need to find a boat at the docks and take the helm. ![]()
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